Sonaria + Dragon Adventures UI (2024)

Anime Life UI Icons (2024)

Mine Factory tycoon UI icons (2024)

Game Jam Games (2013-2016)

Mother Dragon (DEMO- 2016)

This prototype was created during a 48 hour game jam at Northeastern University.  The goal is to guide a small, round baby dragon through a ruined landscape to return to his nest (or rather, destroy a monument at the moment).

As the only artist in a team of five:  I designed and modeled the character, the background and all the assets for the levels.

Biggie and smalls (mockup- 2015)

 

Kindlers (2016)

Trailer for the game "Kindlers" created at the Global Game Jam at Northeastern University in 48 hours. It is an isometric 3D puzzle game where you control a group of Kindlers- traversing through a flooded world.

As one of the artists in a team of six:  I designed and modeled the character, and came up with color compositions for our levels.

Port Mortem Punch-Out (2014)

This game was made in 48 hours during my second Global Game Jam at Northeastern University. In a team of five, we created a brawler featuring other people at the jam. Two players play as the ghosts of two jammers that did not survive the weekend. The goal is to possess the after party guests and force them to fight one another.

 I designed the characters, and came up with color compositions for our level.

Dissonance (2014)

This game was made in 48 hours during my first Global Game Jam at Northeastern University. In a team of four, we created a text based game where the manipulative main character (Chandler) can add and remove words from text bubbles to solve puzzles.

I designed, puppeted, and animated the characters in Unity, and came up with color compositions for the level.